# Node-red + Unity via JINT (Javascript .net interpreter)?

**URL:** <https://discourse.nodered.org/t/node-red-unity-via-jint-javascript-net-interpreter/61369>\
**Category:** General\
**Created:** [16 April 2022 13:05 UTC](https://discourse.nodered.org/t/node-red-unity-via-jint-javascript-net-interpreter/61369 "2022-04-16T13:05:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BryanOgd](https://sea2.discourse-cdn.com/flex026/user_avatar/discourse.nodered.org/bryanogd/32/10187_2.png) [@BryanOgd](https://discourse.nodered.org/u/BryanOgd)\
**Post date:** [16 April 2022 13:05 UTC](https://discourse.nodered.org/t/node-red-unity-via-jint-javascript-net-interpreter/61369/1 "2022-04-16T13:05:06Z")

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Recently I ran into JINT (a javascript .net interpreter) and a tutorial to use JavaScript and NPM **INSIDE** Unity builds. NPM Packages are possible

Theoretically would it be feasible to embed node-red (even if headless) into a Unity application?

> **[Using real JavaScript with Unity](https://pleasenophp.github.io/posts/using-real-javascript-with-unity.html)**
>
> What
> This tutorial will tell you how to use Jint engine to write cross-platform games in a real JavaScript ES6 with Unity.
> It's not to be confused with UnityScript language, that is .NET js-like synta

> **[GitHub - sebastienros/jint: Javascript Interpreter for .NET](https://github.com/sebastienros/jint)**
>
> Javascript Interpreter for .NET. Contribute to sebastienros/jint development by creating an account on GitHub.

Would trouble could we expect? What functionality could we use?

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**Author:** ![system](https://us1.discourse-cdn.com/flex026/uploads/nodered/original/1X/d073cd938eafa2e558d7c2cd59003b3ef4963033.png) [@system](https://discourse.nodered.org/u/system)\
**Post date:** [15 June 2022 13:05 UTC](https://discourse.nodered.org/t/node-red-unity-via-jint-javascript-net-interpreter/61369/2 "2022-06-15T13:05:08Z")

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