I'm trying to build a remote tic-tac-toe game with my grandson. I'm storing the 'board' in a global array 'board' as a 3x3 array
var b = [[9,9,9],[9,9,9],[9,9,9]]
The board is a set of buttons and each button sends a payload like this for r0,c0
What I want to do in a
change node is set global.board to a number but if I use
global.board[msg.payload.r][msg.payload.c] I get an error.
Is there a way to achieve this?
If i use global.board it works, using a message property like global.board[msg.array.x][msg.array.y] doesnt work for me either. Maybe use a function node in this case. It will work there probably.
Yup I've already swapped to using a function but I'd still like to know if it is doable.
This is what I did in the function node
var r = msg.payload.r
var c = msg.payload.c
var b = global.get("board")
b[r][c] = 2
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