Hi all, as previously mentioned, this thread is about having a somewhat different structure to the runtime (.js) component of your custom nodes.
The idea being to be able to split complex, monolithic code into smaller functions that are easier to understand, easier to enhance with fewer hidden bugs. Functions that can be moved out into separate modules as well if needed/wanted.
At the same time, we need to make sure that we are not adding to any memory or processing overheads. And we need to make things easier to debug.
The value of this approach grows dramatically as the complexity of your node increases.
The node's .js file
/** A simple template for defining custom nodes
* Destructured to make for easier and more consistent logic.
*/
'use strict'
/** --- Type Defs ---
* @typedef {import('../typedefs.js').runtimeRED} runtimeRED
* @typedef {import('../typedefs.js').runtimeNodeConfig} runtimeNodeConfig
* @typedef {import('../typedefs.js').runtimeNode} runtimeNode
* typedef {import('../typedefs.js').myNode} myNode
*/
//#region ----- Module level variables ---- //
/** Main variables - acts as a configuration object
* that can easily be passed around.
*/
const mod = {
/** @type {runtimeRED} */
RED: undefined,
// Add anything else here that you may wish
// to access from any function.
// Having one object also makes it much easier
// to pass this to external modules as needed.
}
//#endregion ----- Module level variables ---- //
//#region ----- Module-level support functions ----- //
/** 1a) Runs once when Node-RED (re)starts or when the node package is first added */
function moduleSetup() {
// As a module-level named function, it will inherit `mod` and other module-level variables
//const RED = mod.RED
console.log('>>>=[1a]=>>> [moduleSetup] Startng')
// Do stuff here that only needs doing once
// Don't forget to push anything that might be needed by other functions and modules
// into the `mod` variable so that it is easily accessible and can be passed on.
}
/** 3) Run whenever a node instance receives a new input msg
* NOTE: `this` context is still the parent (nodeInstance).
* See https://nodered.org/blog/2019/09/20/node-done
* @param {object} msg The msg object received.
* @param {Function} send Per msg send function, node-red v1+
* @param {Function} done Per msg finish function, node-red v1+
*/
function inputMsgHandler(msg, send, done) {
// As a module-level named function, it will inherit `mod` and other module-level variables
//const RED = mod.RED
console.log('>>>=[3]=>>> [inputMsgHandler] Startng', msg) //, this)
send(msg)
done()
}
/** 2) This is run when an actual instance of our node is committed to a flow
* @param {runtimeNodeConfig} config The Node-RED node instance config object
*/
function nodeInstance(config) {
// As a module-level named function, it will inherit `mod` and other module-level variables
const RED = mod.RED
console.log('>>>=[2]=>>> [nodeInstance] Startng')
//console.log('>>>=[2a]=>>>', config)
// Create the node instance - `this` can only be referenced AFTER here
RED.nodes.createNode(this, config)
// Transfer config items from the Editor panel to the runtime
this.name = config.name
this.topic = config.topic
/** Handle incoming msg's - note that the handler fn inherits `this`
* The inputMsgHandler function is executed every time this instance
* of the node receives a msg in a flow.
*/
this.on('input', inputMsgHandler)
/** Put things here if you need to do anything when a node instance is removed
* Or if Node-RED is shutting down.
* Note the use of an arrow function, this ensures that the function keeps the
* same `this` context and so has access to all of the nodes properties.
*/
this.on('close', (removed, done) => {
console.log('>>>=[4]=>>> [nodeInstance:close] Closing. Removed?: ', removed)
// Give Node-RED a clue when you have finished (more important if your shutdown
// process includes an async task, make sure done() is executed when the async
// task completes, not when this function ends).
done()
})
/** Properties of `this`
* Methods: updateWires(wires), context(), on(event,callback), emit(event,...args), removeListener(name,listener), removeAllListeners(name), close(removed)
* send(msg), receive(msg), log(msg), warn(msg), error(logMessage,msg), debug(msg), trace(msg), metric(eventname, msg, metricValue), status(status)
* Other: credentials, id, type, z, wires, x, y
* + any props added manually from config, typically at least name and topic
*/
//console.log('>>>=[2b]=>>>', this)
}
//#endregion ----- Module-level support functions ----- //
/** 1) Complete module definition for our Node. This is where things actually start.
* @param {runtimeRED} RED The Node-RED runtime object
*/
function Test2(RED) {
// As a module-level named function, it will inherit `mod` and other module-level variables
// Save a reference to the RED runtime for convenience
// This allows you to access it from any other function
// defined above.
mod.RED = RED
// Add function calls here for setup that only needs doing
// once. Node-RED loads this once no matter how many instances
// of you node you add to flows.
moduleSetup() // (1a)
// Register a new instance of the specified node type
RED.nodes.registerType('jktest2', nodeInstance)
}
// Export the module definition, this is consumed by Node-RED on startup.
module.exports = Test2
//EOF