Switch debounce - switching animation

Hello I got the problem like on the video: switches animation ON-OFF-ON or OFF-ON-OFF in HA interface. is there i can do it about it? the video shows the problem. I used debounce node but didnt help ;/

got this function: it receives feedback from a relay board e.g. 0000 turn off 0001 turn on relay and animates the entity node in HA interface

const relays = [];

// loops through the 8 relays and creates a msg property 
// object to send to the entity node to turn it on/off
for(let i = 0;i < 8;i++) {
    relays[i] = {
        // msg.payload.substr(i * 4, 4) same as you had original to parse out the string
        // Number() converts the string '0001' or '0000' to a number 1 or 0
        // !! convert the number to a boolean - true or false        
        enable: !!Number(msg.payload.substr(i * 4, 4))
    }
}
// check if any really is on then sets the relayall to on
// if not to off
relays[8] = { enable: relays.every((r) => r.enable) };
return relays;

image

my loop () function in esp8266:

void loop() {
  mb.task();
  yield();
  
  if (!client.connected()) {
    reconnect();
  }
  client.loop();
  
// send msg with  relays' statuses
 long now = millis();
  if (now - lastMsg > 2600) {
    lastMsg = now;
  mb.readHreg(SLAVE_ID, 0x0001, status, 8, cbWrite);

char buf[256] = { 0 };
for (int i = 0; i < 8; i++) {
sprintf(buf + strlen(buf), "%04X", status[i]);
Serial.println(buf);
}  
     client.publish("device1/relaysChannelStatus", buf);
  }
}

Tried like so, hasn't helped ;/

const relays = [];

// loops through the 8 relays and creates a msg property 
// object to send to the entity node to turn it on/off
setTimeout(getStatues, 5000);
function getStatues() {
for(let i = 0;i < 8;i++) {
    relays[i] = {
        // msg.payload.substr(i * 4, 4) same as you had original to parse out the string
        // Number() converts the string '0001' or '0000' to a number 1 or 0
        // !! convert the number to a boolean - true or false        
        enable: !!Number(msg.payload.substr(i * 4, 4))
        
    }
  }
}
getStatues();
// check if any really is on then sets the relayall to on
// if not to off
relays[8] = { enable: relays.every((r) => r.enable) };
return relays;