Worldmap - collision of marker names in different layers

I was hoping that marker names only had to be unique in individual layers.But this is not the case. So how can I check for the existence of a existing marker name so I can modify the one I am about to add to something different. I may be missing something here, but I cannot see way to query for this, or to intercept map events and build my own index.

Any ideas anyone.


Well you are sending the data so presumably you can create an index at the point you send the data to the map node

When you click the map to add a marker it creates an event that you can then format and put into an array. Then save the array to file if you like. There is no easy way of doing this but I like the control.

@dceejay - worldmap can be tough to wrap your brain around at first. I think I'm going to make a howto and flow example for the above question this weekend. Sunday
The issue is mine is all tied up in the dashboard. I need to make it only req worldmap to work.

@rogerjames99 - I've done what you are asking about but my flow is too dang big and solved a issue I had of adding cameras to my map without having to hand code it up for each camera as I add them.

Give me a few days and I'll create something more basic for all users.


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I am getting to old for this game! If I build the index in a global context then that will work. Doh!

@rogerjames99 - this is prob way below your skill level but your questions and the struggle is see others having with the worldmap (i love) made we want to create this example so others can start playing with it.

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Great flow thanks.

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