This is a suggestion for many input nodes :
For example I have an object like this :
msg.payload.property1 = "1"
msg.payload.property2 = "2"
msg.payload.property3 = "3"
And I want to fill 3 input text node with these 3 properties to be displayed in my interface. I will have to add 3 change nodes to put the right property into msg.payload to display it into the input text.
A cool feature could be to be able to bind a property from the edit panel to the input directly (dont use msg.payload instead use msg.payload.property1 as the value)