I recently started using the junction feature in NR editor and I’m seeing some inconsistent results. In some cases, the logic is not getting triggered for some of the wires. In the example below, the flow never goes through the “Virtual Cancel Lights Off” node and hence the setting of the global variable in the connected node does not happen (you can see there is no output from the debug node directly connected to the “Virtual Cancel Lights Off” after I clicked the “Daily Refresh” inject node.
Is there a known issue with “junction” wires? Is there an alternative way to achieve the same objective (visual and logic)? I think I previously had wires connect directly and it was a mess
Shift+click on the Mac? Half my “connected” wires are not selected (the orange wires are selected, others not). I have removed and reconnected the one node that I was testing earlier and it made no difference.
There are options to select all downstream nodes and all connected nodes. On my PC they are alt-s d and alt-s c, may be different on a mac. They should be on the show action list dropdown.
I guess alt-s c when the junction is selected is the one to go for.
I think that arguably there is a bug there. If two normal nodes overlap then they show a warning exclamation mark. That does not happen with junctions. I think it should.
What I'd suggest is when all the wires are visible Control LMB drag over them to put the junction and as you pass over each wire, it turns orange.
If/when you have them all orange, let go.
Then just reposition to where you want it.
If there are problems with a couple of wires,
Leave them for now, reposition the junction node,
Draw a wire from it to where one of the wires goes - and connect it,
Delete the old wire,
Repeat until all the awkward ones are done.
In case you did not realise, you can pick up all the wires on a node's (or junction's) I/O port by holding down SHIFT and click-dragging them to another node. So you could have done them all in one go.